In 2018 I learned so much about 3D modeling. From things like using Blob Mesh to the uses of the Lathe modifier there were so many different tools and techniques that I learned both in class and on my own time. Lots of these techniques are things that I use even today, for example I was making a brick wall and to make it even I used the Array modifier to make it look like an actual brick wall. Another example of using a technique that I learned this past year was when I was making a fountain so I traced out the shape I liked, then applied the Lathe modifier, even then after that I used the Spherify modifier to make the fountain smooth. One of my favorite tools or modifiers that we have learned about is the TurboSmooth modifiers. TurboSmooth is a modifier that changes the amounts of faces on a primitive which make the object look more smooth when you render it. The first time that it peaked my interest was when we were creating a robot in 3DS and I randomly applied it to see what it would look like and I looked like an alien walker that looked super cool. This year has been the best modeling year of my life and I cannot wait to see where this takes me this year!
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May 2021
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