Now that we are almost done with our game development process, we are starting to write our postmortems. For those of you who don't know what a postmortem is, first of if you don't what a postmortem is why are you here, but a postmortem is a reflection essay that is written by game developers after they have completed the creation of their game. The postmortem is split up into sections like, "What went right?" and "What went wrong?" with lots of little sections within those outlining the specific parts. After reading a bunch of different postmortems from lots of different game developers, one thing that I noticed that was a constant between them was that they all mentioned the dates of what was happening. When I say this I mean they would mention that in fall of 1998 they brought on a bunch of new assets to focus on the servers and they would do this all throughout the postmortem and its crazy to me that they remember all of those important dates over a three year long game development. There are lots of reasons for people to write a postmortem, people may like to see the progression of their game and look at how far they've come. Looking at it now, about to begin my own postmortem, them most important part of writing the postmortem is look at what went wrong and learning from it. If you made the game the certain way and it turns out to be not the result that you wanted, you learn from that and whenever you make your next game, you don't follow that same way you did your last game. But overall I'm excited to begin writing my postmortem and I'm going to follow the same ways that the game developers do theirs.
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May 2021
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