According to the Autodesk knowledge network, "The CATRig is the hierarchy that defines the CAT skeletal animation system. It is a fast, sophisticated yet flexible character rig that is designed to let you create the characters you want without having to write scripts." In basic terms this just means that 3DS has pre-made characters and models for people to use for animation and games, all they have to do is skin the character (3DS also has ore-skinned characters). I just recently started working with these rigs and so far my experience has been pretty positive, all of the pieces of the character are connected so moving the character for animations is very simple for users. This is all based through the hierarchy section which I touched on in my last post but if you didn't read it then here's the rundown, all of the objects were selected and linked together in a specific order so when the parent object is moved the childern objects automatically follow. This was the Marine CATRig which had no textures and I just used the motion presets to make the rig look like it was dabbing. The whole process of creating the rig and moving it around was very simple thanks to how easy 3DS makes it for idiots like me to create cool models, 3DS provides simple bones and skeleton for users to adjust based on what they want their animation to look like. Overall CATRigs are probably one of the most important parts of games and I can't wait to work with them more in the future.
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