This week in class we started to learn how to create simulations in 3DS Max. Our first assignment using simulations was to create a flag that was blowing in the wind, the first step was to create a flag poll by making a cylinder. Then we made a plane that was used as the flag, but to make the flag look realistic we had to put a bunch of segments in the plane. Then we applied the cloth modifier to the plane to give it the flowing effect. After that we had to create a group of vertices that wouldn't move, so we selected the group next to the poll and clicked preserve. After this we changed the Object Properties to silk and added the cylinder, so if the flag fell it wouldn't go through the poll. Then it was time to add wind, so we went to Space Warps, the forces and the selected wind. Once we set the direction of the wind we went back to the cloth and clicked cloth forces and selected the wind. Then once he click simulate local we got to see almost what the final product would look like. After we changed it by adding a Gravity force and changing the end frame by setting it to 100, once you click simulate it will create the video, then our first simulation was complete. This was one of the most fun topics that we looked at so far this year and I hope to continue working with simulations.
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This year in class we have been primarily focused on the more freeform method of modeling which is surface modeling and recently we have been introduced to parametric modeling where you use numbers to adjust the settings of the primitive to what you want. Even though you can be so much more precise with your models using parametric modeling I personally prefer using surface modeling, because of being able to convert the object to and Editable Poly which allows you to do so much more than if you were using parametric modeling. There are still instances where using parametric modeling would be better to use than surface, for example if you were trying to make a model of a house and it needed fit fit exact measurements parametric modeling would be the best technique for that job. However if the size of the house didn't matter for the project than I personally would have used surface modeling techniques. This is an image of a nested dodecahedron that I modeled using parametric modeling techniques where I changed the size of the holes in the different dodecahedrons. Overall both of these modeling techniques are useful for different projects but maybe size does matter for it so you would use parametric modeling but in other projects maybe surface modeling may be the way to go.
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May 2021
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