Most video games are driven by the choices of the players, or so we thought. Lots of games do give the players choices on how they want to play the game, for example in a simple game such as Mario Kart, players get the choices to pick the kart they want to uses then they can pick the track that they want to race on. But in the end, you end up with the same result, you finish the race. This in the game design industry is called convexity, the players have many choices to make it feel like they are moving the narrative of the story but in the end, it all finishes with the same outcome. The purpose of convexity is to make players feel like they are apart of that world, by giving them options like what they are going to say or what they are going to do in certain situations rather than just being an observer of the game. Developers want to make the players feel special, by giving them choices it makes the player feel like they are better physically or morally than the NPC's in the game. The only reason why players would dislike convexity is if it were very obvious that your choices don't matter, it then takes away from the power of the players which easily results in players losing interest in the game.
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So last week and this week in class we had to do an activity where we got to create our game narrative which is essentially the atmosphere of our game. What I mean by that is the narrative is what drives the plot and storyline of the game. For our game, we wanted to do a racing game but we couldn't figure out how to create a storyline for it like it's just people racing in cars. When we looked a little bit deeper with the help of Mr.B, we figured out that we could create an entire storyline that could surround and drive the game. It could be driven by cutscenes that played before the game actually started where players get an introduction to the characters and introduced them to why they are racing in the first place. The purpose of the narrative in the game is to drive the players into the story and actually make them care about the characters that they can play as this is a big factor for player engagement. The in-depth story makes the players want to keep coming back and keep playing the game. Game narrative is easily the most important factor in the video game, its what brings everything together into one cohesive game and drives the player to continue in the game.
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May 2021
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