I know what you're thinking, "But Jay, Pokemon Let's Go Pikachu/Eevee was on the Switch!" and I get where your coming from but give me a minute to explain my thoughts. Yes the Let's Go games were released on switch but A they were just Gen 1 reboots and B the game was created to tie into Pokemon Go. But now to onto the real topic of this blog post, Pokemon Sword and Shield! Pokemon Sword and Shield is the 8th generation of Pokemon and the first NEW NEW Pokemon game on the Nintendo Switch. When Sword and Shield were first announced, it was announced that not all of the Pokemon were going to be in the game which created lots of disputes among fans. Personally for me this only created one issue, MUDKIP DIDN'T MAKE IT, but all jokes aside (not really) this didn't have a huge effect on me, I was just excited to see the new Pokemon. The biggest new mechanic of the game is the wild area, where players can encounter wild Pokemon up to level 60 which can be pretty scary when a level 12 Grookey is your best Pokemon. The biggest new mechanic about the wild area is that players can rotate both joysticks to move your character and to move the camera following your character which is new to Pokemon games. Other than the wild area the gameplay is just like any other Pokemon game, you progress through the towns earning gym battles until you can beat the champion. My only complaint about the gameplay is that the first hour and a half were so stupidly easy and boring, I don't want to do all of these stupid tasks, just let me start battling Pokemon. Another big issue with the game is some of the visuals in the wild area, you can tell that the devs just wanted get the game done and released and you can tell by the trees in the wild area. You can tell that they were reused assets from another game and its very obvious because its copied and pasted all over the wild area. But other than the tree the game does look really good, like the towns that were created specifically for this game all look really good and they all have a special charm to each of the towns. The interface is just like any other Pokemon game with subtle changes like you can access you Pokemon box from anywhere. Personally I have really enjoyed this game so far and would definitely recommend this game to Pokemon fans old and new!
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So our last assignment in class was to storyboard our game that we have been conceptualizing in class and that got me thinking, "Why do game designers even need to storyboard it just seems like a waste of time and effort?" I asked myself. Well after I created my own and did some research I got the answers to my question. Storyboarding is part of the pre-production phase of game development, where the designers brainstorm, sketch their ideas, decide on their target audience, and Storyboard! Storyboards help game designers plan out their game shot by shot, but for my storyboard I just drew big general sketches of things like the user interface, player interactions with NPC's, cut-scenes, and transitions between things like outside and inside. Another thing that is big in storyboarding is creating the flow, something very important to games. A game with no flow isn't fun for anyone! The storyboard shows how the players progress through the game and the challenges of the game and how they increase in difficulty as the story continues. With all of that being said the biggest thing that the storyboard shows is the games story. It can show early stages of the story, with the biggest plot points being highlighted in specific sketches and as the development of the game continues, the game developers can change the boards for new ideas that they may have come up with later. Overall, storyboarding is one of the most important parts of the pre-production phase and I can see why game developers put lots of time and effort into it.
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