These past couple weeks in class have definitely been some of the most interesting in my game design career, mainly because we have actually started to make digital games. About a month ago we started in the Unity game engine, we started with a brief introduction to the Unity interface and some of the assets that we would be working with them we got straight to work. We aren't doing a tutorial made by the state or made by Mr.B, we are actually doing a series that was made by some of the people who work at Unity and its actually quite good. They started out with a basic introduction to the course and what we are going to accomplish, then we jumped straight in to the Units. Each unit consisted of a couple of lessons which would have about 8 or 9 videos where you would watch then do what they did. Each video would be 5 to 7 minutes and it would consist of them telling what they were doing, how it would affect the assets, and tell us how to do it. My only complaint so far is that those 7 minute long videos are just to demonstrate a thing that takes about 30 seconds to do, but I get that they have to explain everything so we know exactly what we are doing. I'v only just now completed the first unit and overall I have already learned so much, I learned how to import, assets write code, and even understand the code I'm writing. In the first Unit we started with a vehicle and a road and then we had to place objects in the road, find a way to have the vehicle be controlled by the player and then adjust the camera to get it to follow the vehicle. This was all done by writing lines of code in C# in VisualStudio 2017 which is a program that was connected to Unity where we would write our scripts. Now we still have a couple more units to go in the tutorial but I sure can't wait to see where this road leads.
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May 2021
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