This last week in class Mr.B gave us what I thought was a pretty interesting assignment, and it was to 3D model a dinner date. So we had to model a table, candlestick, a bowl, water glass, a coffee cup with a saucer, utensils, and a napkin. This whole thing was based off of the spline tools which is where you draw a shape with the line tool, then after that you would have to convert the whole thing to an editable spline. After to had done that you could use the vertex tool to make it the exact shape you want, once you had the spline how you wanted you would add a lathe modifier to it to make it a 3D object. Once you had added that you would select the "min" alignment to make it the shape that you modeled. Once I got used to it this process was super easy and I could finish the objects in a number of minutes. Once I had everything modeled, I had to merge everything into one scene using the import function. After I had everything in one scene I had to scale everything down to a size where everything looked right and duplicate things to have it on each side of the table. This assignment I thought was pretty fun, because of the freedom that Mr.B gave us to make things like candle sticks and the table.
Summary:
www.youtube.com/watch?v=fW-JOitvRAM www.youtube.com/watch?v=QdVt__Cibic
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In the last two weeks most of my time has been spent between two things, school and Destiny 2 Forsaken. This is how much I love this game, since the release of Destiny 2 in late 2017 after the initial release content was pretty dry. Yes there were expansions but both of them were short and useless to the actual story of the game it was just short side missions to get your light up and that's pretty much it. With the release of Forsaken this gives destiny players a reason to return to the game we all know and love. It's a revenge story after everyone's favorite Exo, Cayde-6 is murdered you hunt down his killers in the new Tangled Shore and revenge his death. After you complete the story there are still things to do, like the crucible, exotic quests, and the Last Wish raid. I do also have some complaints about the game too, once you hit 500 light there are very few ways to level up like raid and obtaining powerful gear which is only on a weekly basis and I think that it should be daily or on a four day rotation. One thing that I have really enjoyed about the game has been its transfer from console to PC. I started playing Destiny 2 when it released on PS4 but when Forsaken came out I finally made the switch to PC and it feels amazing, I get little to no frame rate drops (only when I'm streaming) and the fluidity of the game is clearly superior. Overall I think that Forsaken is definitely a needed addition to the game for both new and returning players.
Summary:
www.wired.com/story/destiny-2-forsaken-review/ www.pcworld.com/article/3307108/gaming/destiny-2-forsaken-review.html This last week in class was a lot of fun! This year since I'm in a new class there are a lot of new people that I have gotten to know and share skills with, which is good for me since peer to peer learning is something that is really helpful to me. Mr.B gave us a 3DS Max refresher, where we had to model a plane with trees, a city, igloos, a snowman, and pyramids. This was good to get everyone re-familiarized with all of the tools within 3DS, so for the trees he had us model cylinders and cones then make them green and brown. Then for the pyramids we used the pyramid tool and made one bigger than the other two. For the city we made a couple of rectangle's and set them to the exact location that Mr.B gave us. For the igloos and the snow man I made for spheres, all different sizes and put them to Mr.B's exact coordinates, so then I made a semi-circle and attached it to the biggest circle to make the igloo. After I was done with the initial scene then Mr.B gave us an animation refresher where we had to download another file that included a road and a car that we had to animate going around. But first I had to scale down the car because it was massive when I first opened the file, then after I merged the files together I had to set the scene count to exactly 749 scenes so the animation would be between 20 and 24 seconds. After I had done that I attached the car to the path on the road I placed markers at the start and end of the scene and the played around in the scene frame settings in 3DS to try and make it as long as possible. This exercise was great to refresh my skills in 3DS Max and I think that this was essential to me and the other people in my class to try and get back in the flow of things in Max with modeling and animation.
Summary:
www.youtube.com/watch?v=pt0unGGzPa0 evermotion.org/tutorials/show/9296/3ds-max-working-with-big-scenes |
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