Over the past couple of weeks in class we have been introduced to UVW Mapping. According to Wikipedia, "UVW mapping is a mathematical technique for coordinate mapping. In computer graphics, it most commonly maps to map, in contrast to UV mapping, which maps to. The UVW mapping is suitable for painting an object's surface based on a solid texture." To me this means we are applying different Bitmaps to the objects as Standard/Sub-Object materials and making the model look like a real life object. The first assignment that we did using UVW Mapping was to create a box with Bitmaps that Mr.B gave us, this was actually quite tricky even though there was a tutorial for us to follow. The hardest part for me was using the different material editors, whether it was the slate material editor or the compact material editor, it was super confusing trying to preview the box. Another thing that was difficult for me was actually applying the images, because I first applied the UVW Map, then I would apply the Multi-Sub-Object material to it and delete some of the sides (because a box only has 6 sides), then I would have to figure out which side was which so I had to apply different colors to each side so I could differentiate them. After I had the sides figured out I had to name all of them, once I had them named and colored It was much easier. Once I had all of the sides prepared I had to apply a Standard material to each of the six sides on the box then apply the specific Bitmaps to each of the 6 Standard materials that I just applied. To me the most tricky part was changing and rotating the UVW's, sometimes when I applied the Bitmaps the Images would be turned or twisted and the image would be stretched, so I would have to adjust the settings by changing one of the U, V, or W settings, usually I would have to change the U settings to about 90, to flip the image. But after all of that was complete the box didn't look half bad, I looked like a box that I would see in a video game. To me the most interesting thing about UVW's was the ability to take your own pictures of objects and creating the object within 3DS Max. Overall UVW's seem very cool even though I haven't dove into the too much, but I sure am excited to!
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