So now that we are about to begin the final quarter of my school career, in class we are finally getting to build our game. This is what I originally signed up for all those years ago when I heard about the game design pathway, so now that we are finally getting to do it, it feels good. Before we really dug into the meat of the course, I wanted to take a look at some effective ways to work as a team during these odd and unprecedent times. The first thing that I read on this website called ScienceNorway.no, is that establishing a routine is one of the first things to do to create a productive digital workspace. I think that we are lucky to have such a rigid school structure so that it keeps us on a somewhat normal routine schedule. The second point is to to setup regular interaction points for each day, this is another thing where school keeps us in check. I do think that we should set up more meeting times as a team were we can go through and talk about what we are doing to try and stay on the same page as we work. The third tip on this website is to speak up on what you think. By this I think that it means holding yourself and your teammates accountable for their actions and what they are supposed to be bringing to the table to help he group. The fourth tip on the list is to celebrate the groups accomplishments, I feel like this would be good for larger teams but for a four person team like ours it seems kind of unnecessary. The fifth and final tip on this list is to encourage transparency and inclusion, I feel like this is in the same boat as the last tip where it would be good for larger groups but for us I feel like this is something that should already be built in. Overall I feel like this has been pretty helpful, taking other peoples experience working in groups and seeing the positives and negatives of both is good to help out us when trying to work effectively in a group.
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So for the past couple of weeks in class and leading into Winter Break where we are now, we have been back in the Unity Game Engine. In the past when we were in school and working in Unity we would always be following a tutorial and leading into a final project where we would still be using assets from the tutorial. Now that we are in our senior year and that we are doing online learning we really do have to teach ourselves and have to be a lot more independent, for this project we had to make a third person parkour level from scratch. During this project, I've spent a lot of time on YouTube watching videos to get myself back up to speed on Unity. First I went back and watched a basic unity video to refresh my mind on all the tools, features, and interfaces that I had forgotten. Then after I had gone in and played around with everything making sure everything I was taught was correct I went and watch another video on C# the coding language that allows you to make all the magic in Unity happen. Once I felt that I was confident enough to start making my game I went to the asset store and looked for things like 3D models that I could use for the characters and things that I could use to create the game environment. Once I found some that I like I added them to my unity file and got to work from there. I'm still working on my game but overall unity is not as bad as I remember it being. I know that it's still tedious and the coding can be kind of confusing but all in all it isn't as bad as I remember.
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These past couple weeks in class have definitely been some of the most interesting in my game design career, mainly because we have actually started to make digital games. About a month ago we started in the Unity game engine, we started with a brief introduction to the Unity interface and some of the assets that we would be working with them we got straight to work. We aren't doing a tutorial made by the state or made by Mr.B, we are actually doing a series that was made by some of the people who work at Unity and its actually quite good. They started out with a basic introduction to the course and what we are going to accomplish, then we jumped straight in to the Units. Each unit consisted of a couple of lessons which would have about 8 or 9 videos where you would watch then do what they did. Each video would be 5 to 7 minutes and it would consist of them telling what they were doing, how it would affect the assets, and tell us how to do it. My only complaint so far is that those 7 minute long videos are just to demonstrate a thing that takes about 30 seconds to do, but I get that they have to explain everything so we know exactly what we are doing. I'v only just now completed the first unit and overall I have already learned so much, I learned how to import, assets write code, and even understand the code I'm writing. In the first Unit we started with a vehicle and a road and then we had to place objects in the road, find a way to have the vehicle be controlled by the player and then adjust the camera to get it to follow the vehicle. This was all done by writing lines of code in C# in VisualStudio 2017 which is a program that was connected to Unity where we would write our scripts. Now we still have a couple more units to go in the tutorial but I sure can't wait to see where this road leads.
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May 2021
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