For this blog post I'm going to talk to you about professional 3D modelers, at first it was hard to find portfolios of 3D modelers but once I found the right place I struck gold. The best one, with the most work I could find was Yoan Autin, a french modeler who had all types of models, whether it was environments, animations, or characters. One of the things I like most about Yoan's work is the attention to detail that he puts into his models, for example this X-Wing that he modeled is incredibly detailed with all of the little things he puts through out the model (All credit to Yoan Autin). I take so much inspiration from this because it really shows how well these models can get if you just do the little things right and pay attention to every little detail in your model. Think that I can improve my personal skills before the end of the school year by taking my time with my models and making sure that I do every little thing correctly with as much detail as I can possibly include. This was an axe that I modeled trying to simulates Yoan's modeling style.I added every specific detail, like the edge of the blade and the holes on the blade and the handle. Overall after this post I am super inspired to become a better modeler and now I know where to look for inspiration and incentive when I am modeling in the future.
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The Lathe modifier is one of the many vastly different modifiers within 3DS Max. The main purpose of this modifier is to be able to trace or create half of a shape using the line tool, then to apply the Lathe modifier and align to "Min" and then have that shape that you created in two dimensions to be round and in three dimensions. There are many uses for this modifier, for example when I was modeling a chess set I used this to create all of the pieces, by tracing half of the picture then using the modifier, then aligning to "Min" and then it would create the model just as I traced it. We also had to make a whole Romantic Dinner only using the Lathe modifier, this included a table, plates, glasses, utensils, etc. The Lathe modifier made this whole assignment super easy, all I had to do was look at a reference image and then create half of the object and the close the shape, apply the modifier, and align to"Min" and boom there's a perfect looking table. In my opinion the Lathe modifier is one of the most useful modifiers in 3DS, with all of its many uses it can be used for a number of different tasks.
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Compound objects are one of the most important tools in 3DS Max. To access it you open a new 3DS document and click on "Standard Primitives" then scroll down and click on "Compound Objects" . Once you have it selected you will see all your options for the different tools within the menu. There are many different tools within the menus such as Morph, Conform, BlobMesh, Boolean, Loft, ProBoolean, Scatter, Connect, ShapeMerge, Terrain, Mesher, and ProCutter. I have only used some of these so I can only speak on BlobMesh, Scatter, Boolean/ProBoolean, and Loft. My favorite of these are the Loft tool which make a two dimensional shape or primitive a three dimensional object, this has come in handy when I was modeling a tool box and it's tools I would trace the shape of the shape of the tool I wanted and then use the loft tool to make it a three dimensional object. Another very helpful compound object tool is the Boolean and ProBoolean tool, they are essentially the same thing with a couple of minor differences but both can Union, Subtract, Intersect, Merge, Attach, or Insert. These all came in handy when I was modeling an ice cream cone and I was trying to make the indents of a waffle cone, I would make a bunch of boxes then use subtract to make the indents. The scatter tool to me wasn't as helpful as the other two, you select a source and select a primitive or shape that you have created and it would place this shape all over the source over and over again. I can see how this is useful, for example if I needed to model a forest map for a game and it needed lots of trees you can use that to spread them randomly over the map. Overall these are some of the most important tools in 3DS Max that are used by both professionals and beginners.
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