For my first game review of the second quarter I'm going to review specifically the new multiplayer of Call of Duty: Black Ops Cold War. This was actually the first game that I pre-ordered since I had a lot of fun with my friends in the last Call of Duty game so I was looking forward to the newest installment of the series. Overall my experience with the game has been fine, I'm playing this game on my PC, the first call of duty game I've played on PC, and my PC doesn't have the best specs but the game still runs at about 50 FPS on all the lowest settings, so the game doesn't look great but if you had a beastly computer and turned all the settings up to max I'm sure it would look great. One of the biggest complaints surrounding Cold War is the skill based match making, and for anyone who doesn't know what that is I'll give you a little recap. When you join into your first game and then play through, the game places you in a rank with players of your similar caliber, this results in bad players playing against bad players and good players playing against good players. The issue that most people have with SBMM is that it completely takes away from the casual aspect of the game, so players always have to be trying their hardest instead of just casually hopping on to play some matches. The consensus that players agreed would fix this issue would be a ranked playlist, which is not new for the Call of Duty series but its common for that playlist to release later into the games life cycle. Another issue I personally have with the game is the map count. The gam only released with 8 maps and two of those are specifically for the 12v12 game mode. Overall the game is nothing new, there are no new flashy gimmicks that change the game, but if you are a casually first person shooter fan tan I'm sure that you will still enjoy the game.
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Since we turned in our GDD last week, we have been working with the User Interface of games. For one of our assignments in class we had to research three different games, all of different genera's, and take a deep dive into their user interface. For my three games I chose Madden 21, Destiny 2, and one of the hottest games right now, Among Us. The main focus of the assignment was to take a look at the core components that the players interact with and how it assists the player. For my games this was pretty simple, for Madden it shows you the plays you can pick and then if you are on offense it shows you the players that the quarterback can throw the ball to. In Destiny 2 it provides what similar other first-person shooter's UI's provide like bullet count, grenade regeneration, and your super's charge. In Among Us it's very simple, you have your tasks in the top left that you have to complete as a crewmate and then there are your interact buttons in the bottom right. User interface is easily one of the most important aspects to a game because it is what the players directly interact within the game and it's what allows the players to truly feel connected to the character in the game.
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May 2021
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