Most video games are driven by the choices of the players, or so we thought. Lots of games do give the players choices on how they want to play the game, for example in a simple game such as Mario Kart, players get the choices to pick the kart they want to uses then they can pick the track that they want to race on. But in the end, you end up with the same result, you finish the race. This in the game design industry is called convexity, the players have many choices to make it feel like they are moving the narrative of the story but in the end, it all finishes with the same outcome. The purpose of convexity is to make players feel like they are apart of that world, by giving them options like what they are going to say or what they are going to do in certain situations rather than just being an observer of the game. Developers want to make the players feel special, by giving them choices it makes the player feel like they are better physically or morally than the NPC's in the game. The only reason why players would dislike convexity is if it were very obvious that your choices don't matter, it then takes away from the power of the players which easily results in players losing interest in the game.
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May 2021
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